Love your stuff, Sodaraptor, but this is a big miss for me, personally. I felt you squandered all the potential dread and atmosphere and goodness with pointless jump-scare gimmicks instead of including even the most shallow avoidance, counter-attack, or stealth system. In my die-a-lot playthrough, I didn't find it fun or rewarding or interesting. Maybe it's just not my thing. Hoping the next release vibes with me a bit better.
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awesome dude
Super excited to play this later today. The notification totally took me by surprise.
Love your stuff, Sodaraptor, but this is a big miss for me, personally. I felt you squandered all the potential dread and atmosphere and goodness with pointless jump-scare gimmicks instead of including even the most shallow avoidance, counter-attack, or stealth system. In my die-a-lot playthrough, I didn't find it fun or rewarding or interesting. Maybe it's just not my thing. Hoping the next release vibes with me a bit better.