Very impressive for a game done in 12 days! The art is spot on with the MGS1 Aesthetic. Love the animals especially how Koss's tail moves around while he runs. The music also fit well into the universe.
Some feedback:
I didn't see a reason to walk anywhere. Crouching was used to sneak and run for everything else.
It was really easy to cheese the ai. I could run up to them and just run in a circle dodging their bullets and they would stand there confused.
I didn't really use the drone - it felt easier and faster to run in through areas and just react to enemies as they saw me.
I felt like because of how short the enemies were knocked out - I had to move very quickly through the area (which may or may not be intended).
With the enemies doing so little damage - it felt easier to run through areas and take damage instead of placing traps.
The camo ability is very strong. Often I could just hide against a wall right as an enemy walked by. They were even pushing me but didn't detect me.
Overall great submission to the game jam. I look forward to your other creations.
Hi albird, thanks for the feedback. I agree with most of your points, especially regarding the AI, which we plan on improving. There's a lot of polish we intend to add! Cheers
Hey mahlemiut- yeah, not sure what could be happening there with the Linux version. We don't have any machines to test it on. Glad it at least runs though!
Awesome stealth game! The Metal Gear Solid 1 aesthetic was executed incredibly well! The mechanics feel great and play pretty close to MGS1. I like the animal character designs, they looked great! The music was also well done.
If I had to give some feedback, I felt that the controls could be tightened up. Often I found myself a little uncomfortable with holding a few keys down to try and do multiple actions at once. A controller implementation might help to alleviate this problem.
Regardless, this is an impressive project. It was a ton of fun!
Great stuff, will make a video on it but thought to provide some feedback. One is a QOL suggestion that it'd be cool if you could lean against the wall and go around corners (Lets say, with Q/E) while remaining camo'd. The other is an oversight or bug where in Level 3, you can open the burnt/broken door beyond the 1st crawl-space area with the Blue Card and roam the void / outside of the map. (Unless there's some kinda hidden easter egg out there I didn't see...)
Thanks for the feedback- yeah you're not supposed to be able to open that broken door, that was an oversight. But hey, there could be something out there one day ;)
Oooh, well, that's a misunderstanding I can definitely handle rather than the misunderstanding I was worried over. Appreciated and as mentioned before, keep up the good work.
There are definitely a lot of Blue Verified Shill/Bot accounts constantly clickbaiting everything these days that I've blocked/muted too.
That was awesome, surprised how well the feeling of MGS1 was captured (warts and all *shakes fist at radarless areas and lack of first person view. Drone doesn't count!*).
Great job with the PS1 filter and graphics. Really hope this gets to look and feel like MGS1. Feel free to make it your own and push the limits. Pack what you have with content and secrets!
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Very impressive for a game done in 12 days! The art is spot on with the MGS1 Aesthetic. Love the animals especially how Koss's tail moves around while he runs. The music also fit well into the universe.
Some feedback:
I didn't see a reason to walk anywhere. Crouching was used to sneak and run for everything else.
It was really easy to cheese the ai. I could run up to them and just run in a circle dodging their bullets and they would stand there confused.
I didn't really use the drone - it felt easier and faster to run in through areas and just react to enemies as they saw me.
I felt like because of how short the enemies were knocked out - I had to move very quickly through the area (which may or may not be intended).
With the enemies doing so little damage - it felt easier to run through areas and take damage instead of placing traps.
The camo ability is very strong. Often I could just hide against a wall right as an enemy walked by. They were even pushing me but didn't detect me.
Overall great submission to the game jam. I look forward to your other creations.
Hi albird, thanks for the feedback. I agree with most of your points, especially regarding the AI, which we plan on improving. There's a lot of polish we intend to add! Cheers
Will modding be possible in the future? Like a small SDK for level creation?
Like what I'm seeing in the game, you guys did a good job
truely loved it i hope u guys keep making games
Hopefully there will be a sequel! Covert Critter 2: Sons Of Lizards. Game looks fantastic, can’t wait to play after work.
This was an amazing stealth game. Great work!
A solid fan game / recreation
Love the aesthetic of this game, great homage to MGS (even though I've actually never played the original).
Do have issues with some UI textures not rendering at all:
Game otherwise seems to run well on my admittedly budget PC.
OS is Arch Linux, GPU is an integrated Intel HD 530
Hey mahlemiut- yeah, not sure what could be happening there with the Linux version. We don't have any machines to test it on. Glad it at least runs though!
Tested running the Windows version via Wine, UI displays correctly there. Can finally see what button to press to steal now :D
Awesome stealth game! The Metal Gear Solid 1 aesthetic was executed incredibly well! The mechanics feel great and play pretty close to MGS1. I like the animal character designs, they looked great! The music was also well done.
If I had to give some feedback, I felt that the controls could be tightened up. Often I found myself a little uncomfortable with holding a few keys down to try and do multiple actions at once. A controller implementation might help to alleviate this problem.
Regardless, this is an impressive project. It was a ton of fun!
Great stuff, will make a video on it but thought to provide some feedback. One is a QOL suggestion that it'd be cool if you could lean against the wall and go around corners (Lets say, with Q/E) while remaining camo'd. The other is an oversight or bug where in Level 3, you can open the burnt/broken door beyond the 1st crawl-space area with the Blue Card and roam the void / outside of the map. (Unless there's some kinda hidden easter egg out there I didn't see...)
Thanks for the feedback- yeah you're not supposed to be able to open that broken door, that was an oversight. But hey, there could be something out there one day ;)
-Novel was here-
Hi Neco- no worries. You were probably auto-blocked by an extension I use in Chrome called Blue Blocker and I just didn't notice. I've unblocked you.
Oooh, well, that's a misunderstanding I can definitely handle rather than the misunderstanding I was worried over. Appreciated and as mentioned before, keep up the good work.
There are definitely a lot of Blue Verified Shill/Bot accounts constantly clickbaiting everything these days that I've blocked/muted too.
That was awesome, surprised how well the feeling of MGS1 was captured (warts and all *shakes fist at radarless areas and lack of first person view. Drone doesn't count!*).
Short, sweet, and very fun!
Great game
Amazing game. Really fun and nostalgic.
Yooooooooo I need this game now
Koss?! Are you alright?! Koss?! Kossssssssssssssssssssss?!
Super Hype, got my controller out
No controller support....yet?
Great job with the PS1 filter and graphics. Really hope this gets to look and feel like MGS1. Feel free to make it your own and push the limits. Pack what you have with content and secrets!
Thanks! We definitely want to add controller support soon.
10/10 modern day metal gear solid experience.
Srsly though, well done!
Played to the end and damn there’s room for a second disc to be made let’s just say that lol.
I love it, amazing work and amazing the love you give to MGS with this game.
The Mac version won't launch. Pops up with an error (macOS 12.4) saying "The application mac.app can't be opened."
Sorry about that! Trying to fix it now.
Thanks! Can't wait to try it. :D (0.5 still has the same problem)
looks really impressive, cant wait to give this game a try. i finished mgs1 like a two weeks ago, so seeing something like this is really cool.
love it but where card in stage 3?
Hidden crouch area to the left of starting area.
thank u tips..very strange look :D but cool vibes snake :P