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Great game but unfortunately the post-game Dream Hub is broken on Linux, text does not render in text boxes and even in the tab menu until the game is closed. Loading in from Continue without going to the Dream Hub first works fine and the game otherwise had no issues beyond minor lighting problems that kinda just are inherent to Unity

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I dunno if I'm just dumb or what. I can't get past the second area because the jumping is so unforgiving. And jumping appears to be all you do. 

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Some feedback for the dev:

1. First-person view does not go well with jumping puzzles: I don't hate jumping puzzles in general, but I think the jumping puzzles in the predecessor and this game are not very well executed. The first-person view makes judging your position difficult so you often either jump too short or too far - I’ve died way too many times in this way. It will be great to have a third-person view option.

2. Lack of save points: Some levels are VERY long - for example the Forest World is more than an hour long on first playthrough. The lack of save points becomes glaring when you need a break in the middle of a long level.

3. Lack of hints/explanations: I am not going to lie, now that I am an old person, I don’t have that much time to spend on a game anymore, so when I get stuck in a game I just go and look up a guide. There is a severe lack of hints in this game - the Forest World in particular frustrated me so much because the map was huge, but I didn’t know where to go or what to do next. Since there were no save points and I was desperate to finish the level, in the end I had to resort to a walkthrough video on YT. I have no idea if the lack of save points and hints was a deliberate design choice by the developer to emulate 90s games, but I think there should be at least an option to turn hints on or off.

4. Lack of custom button mapping: I can accept it when a short (<5-hour) indie game does not have custom button mapping, but this is a >10-hour adventure game that involves a lot of running and jumping, and on some levels, you are even required to use multiple items. The lack of custom button mapping is problematic to me as I prefer the ESDF control scheme.

On another note, you can’t use arrow keys on a controller to select menu items and dialogue choices, which is strange, considering how many dialogue choices there are in this game.

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Lovely game, I enjoyed the visuals endlessly +3+

**finding secrets now. going up that fire zone hill, paused, walked into a cliff divet, and laughed about the teleport. 

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Hey. I was trying to download this on my Mac and get an error upon trying to launch it. It plays fine on my Windows computer

M2 Max CPU 

Hi shwm- sorry that's happening. What error are you seeing specifically?

Unfortunately it just says "Unable to run this app" more or less. I don't have the machine by me right now. Have you compiled this for Ventura yet? 

Did you ever get a fix? Because I am having the same problem on my mac

I did not. 

Looking into this. No idea why this has been happening.

Has anybody played this on the steam deck? I was wondering how it plays on that and how itch games work on thr deck.

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We just discovered your game and absolutely loved this demo. The presentation felt exactly like a PS1/Dreamcast/N64 game. The story was interesting and easy to follow. Everything ran smoothly and the characters were different and unique for the two worlds. Fantastic work! 
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Melancholy, sadness, happiness, and grief... feelings of being alone and lost are given form in this low-poly 3D experience.  I feel like you've made something truly special!

My only strife I have with the game is: I expected more/longer horror levels - you really have a knack for making scary ambiance so it seems like a wasted potential not to utilize it more. it felt like the game has just begun turning dark and scary and then it was suddenly over. But overall I am happy with my purchase. Thank you for making this!

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You might really enjoy one of their most recent games, "Interior Worlds," where you go around a bunch of liminal spaces and take pictures.

Hey thanks for the recommendation! I'm a sucker for liminal spaces so 'will check it out when I get some time to spare!

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Great game! Congrats!

Will this game work for 64 bit mac systems? Like 12.3.1? Or is it a 32 bit game?

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Should work for 64 bit

I just downloaded it and running Ventura and it says the application can't be opened

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Might only be 32 bit then. Haven't had any testing with the newest Mac OS release, so it may simply not work. I will look into it!

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Thanks! In the meantime I'm seeing if Parallels is going to make it work. I won't refund though, as I've admired your work and even if I dont get to support it, happy to support you!

one of the best game i ever played!
will there be a part 3??

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Some day

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Wow...Just wow, this game was breath taking!

Hypnagogia 無限の夢 Boundless Dreams Playthrough

Hypnagogia 無限の夢 Boundless Dreams Playthrough

From the music to the graphics to the story, this was a one of a kind experience and it didn't disappoint! I was totally immersed in the world, wanting to find every little secret and learn all that I could about the lore of each dream world. Hypnagogia BD looks beautiful and vibrant with colors and personality all while the atmosphere had me captivated the entire time and the music only solidified my immersion! I fell in love with all the charters and there interactions and this game moved me in so many ways that most triple A titles cant. I was sad, happy, scared and all in between, there is just not another game like this and I'm shocked that this hasn't had a far larger following similar to Undertale or Hollow Knight because it damn well deserves one! I'm very happy I stumbled across this game and got to experience it and I can confidently say that Hypnagogia Boundless Dreams is one of the most unique, well made, and captivating games I have ever played and I cant wait to see the next game in the Hypnagogia serise! 
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Thanks Jetter!

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quite possibly one of the most aesthetically pleasing and beautifully crafted indie games of the 2020s.

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Hello and thanks for making such an fantastic game, I have been enjoying my time alot but have decided to start a new save before completing the game because of an issue.

The Linux build appears to have flickering issues with the shadows and lightning which has become unbearable on the snow level. From my testing on the Steam Deck the Windows version seems to run fine on Proton/Wine and does not have the issues that the Linux version has and as such I will replay the game on that version.

Hopefuly this can be fixed in the future!

I'm also experiencing flickering on Linux. Just started the snow level and was looking for a way to fix that. Tried downloading the windows build and importing it into steam to run with proton, but the flickering seems even worse :(. I'm on an Intel Ice Lake i7 based PC.

After switching to the Windows version of the game running in Proton the flickering was gone on all of the levels on my Steam Deck. The Steam Deck has custom AMD hardware which means it uses Ryzen. If you are using integrated graphics then maybe your Intel drivers aren’t fully compatible with the game or Proton libraries?

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hey friend have you posted the soundtrack anywhere? i need to listen when i draw omg
edit: I FOUN D IT ON YOUR YT THANKS SO MUCH 💖💖

Hello! I really wanted to make some fan animations for this game, do I have your permission to try to unpack the game for the textures and models so I can make the animation? I'm pretty new to animating but I really wanted to make something cool related to this game. 

If ur not ok with that I will try to model and texture my own models for it. 

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Thanks cannedFood- go for it :)

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ty sm!

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Started playing this on a whim and honestly, exactly what I was needing/wanting at this moment.  Great work, having a good time. :)

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Your ability to create PS1 inspired games but still make them feel and look modern is unparalleled, I love them.

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Looks like its time to play your older games! Love all your work

Full Play No Commentary 

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your games are magical

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Question: What Engine or Framework did you use for this? Or is it coded from the ground up?

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It was made in Unity, using the FPS microgame as a base.

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Ku, also great work on Covert Critter. Thank you for the Linux port and giving Linux some love.

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Is there any chance you'd do any console releases? Your work is INCREDIBLE.

Soon™

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aaaa really glad  :o thank you

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Hey Sodaraptor, it's SubOs again. Apologies for the sudden comment. But wished to ask before doing anything, do you allow for Fanart of your games? Specifically this game and the original Hypnagogia. Absolutely love the games and would be thrilled to make some fanart of it but want to have your permission to do so beforehand. Thanks!

Hi Sub- yes you can submit fanart if you like. Feel free to post here, @sodaraptor_dev on twitter, or on the Steam community. Thanks~

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