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Am I dumb or do you have to start a level from the very beginning when you return to the hub before finishing (after a save point)?

This game is so much fun but I've accidentally done that and now it looks like i've lost like an hour of progress. 

Great game but unfortunately the post-game Dream Hub is broken on Linux, text does not render in text boxes and even in the tab menu until the game is closed. Loading in from Continue without going to the Dream Hub first works fine and the game otherwise had no issues beyond minor lighting problems that kinda just are inherent to Unity

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I dunno if I'm just dumb or what. I can't get past the second area because the jumping is so unforgiving. And jumping appears to be all you do. 

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Some feedback for the dev:

1. First-person view does not go well with jumping puzzles: I don't hate jumping puzzles in general, but I think the jumping puzzles in the predecessor and this game are not very well executed. The first-person view makes judging your position difficult so you often either jump too short or too far - I’ve died way too many times in this way. It will be great to have a third-person view option.

2. Lack of save points: Some levels are VERY long - for example the Forest World is more than an hour long on first playthrough. The lack of save points becomes glaring when you need a break in the middle of a long level.

3. Lack of hints/explanations: I am not going to lie, now that I am an old person, I don’t have that much time to spend on a game anymore, so when I get stuck in a game I just go and look up a guide. There is a severe lack of hints in this game - the Forest World in particular frustrated me so much because the map was huge, but I didn’t know where to go or what to do next. Since there were no save points and I was desperate to finish the level, in the end I had to resort to a walkthrough video on YT. I have no idea if the lack of save points and hints was a deliberate design choice by the developer to emulate 90s games, but I think there should be at least an option to turn hints on or off.

4. Lack of custom button mapping: I can accept it when a short (<5-hour) indie game does not have custom button mapping, but this is a >10-hour adventure game that involves a lot of running and jumping, and on some levels, you are even required to use multiple items. The lack of custom button mapping is problematic to me as I prefer the ESDF control scheme.

On another note, you can’t use arrow keys on a controller to select menu items and dialogue choices, which is strange, considering how many dialogue choices there are in this game.

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Lovely game, I enjoyed the visuals endlessly +3+

**finding secrets now. going up that fire zone hill, paused, walked into a cliff divet, and laughed about the teleport. 

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Hey. I was trying to download this on my Mac and get an error upon trying to launch it. It plays fine on my Windows computer

M2 Max CPU 

Hi shwm- sorry that's happening. What error are you seeing specifically?

Unfortunately it just says "Unable to run this app" more or less. I don't have the machine by me right now. Have you compiled this for Ventura yet? 

Did you ever get a fix? Because I am having the same problem on my mac

I did not. 

Looking into this. No idea why this has been happening.

Has anybody played this on the steam deck? I was wondering how it plays on that and how itch games work on thr deck.

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