Gogi the rabbit has misplaced his collection of precious rainbow gems... and they've all fallen into several different 3D dream worlds!

Using his magic bubble ball, help Gogi get his gems back by rolling, drifting, bouncing, and boosting your way through a handful of shiny platforming stages without falling off!

    

  • Monkey Ball and Marble Blast-inspired gameplay, visuals, and vibes.
  • 5 visually unique levels to explore in your bunny bubble.
  • Roll, drift, bounce, and boost with full gamepad support.
  • Relaxing and dreamlike vaporwave-style music tracks for every stage.
  • Play as Gogi, an established character within the Hypnagogia universe.


Thanks so much for checking out Bubble Dreams 3D!
This game was made solo in ~48 hours for the 2025 Global Game Jam with the theme of "Bubble".
Updated 21 days ago
Published 25 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.9 out of 5 stars
(36 total ratings)
Authorsodaraptor
GenrePlatformer
Made withUnity, 3ds Max, Adobe Photoshop
Tags3D, Cute, Global Game Jam, Low-poly, No AI, PSX (PlayStation), Retro, Short, Singleplayer, Unity
Average sessionAbout a half-hour
InputsKeyboard, Mouse, Xbox controller
LinksBluesky, Discord

Download

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Click download now to get access to the following files:

Bubble Dreams 3D - Demo 0.1.1 WIN.zip 61 MB

Comments

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(+1)

wonderful. If there’s ever an extended version i would definitely play it

(+1)

Holy this is so colorfulllllllllllllllllll. AWESOME GAME :>

i dont think the lifes work?

You have infinite lives. The number in the top-left is your health points

(+2)

Very neat! Had a fun time with this.

(+1)

Made a video

(+1)

Hey sodaraptor,

What an amazing game! And you made it in 48 hours!?!? What a great talent you have. This is my first time playing a monkey ball-like game and I'm glad it was yours. The game is beautiful, music was just right and the gameplay was responsive and fun. I'm just realising that I completely forgot about the boost mechanic though haha but the fact that it was still a great time without it is a testament to what you've made.

I streamed my playthrough of the game (the video has chapters). I also picked your game as my Gem of the Stream! Check it out:

I have created a Discord as a space for game devs to talk about their experiences and share their games. Would love to have you join!

https://discord.gg/TWHwqQuRrx

(+1)

The game is really fun and visually spectacular. It manages to bring the feeling of playing a real 32-bit title. Congratulations.

For some reason, playing the web version in full screen absolutely tanks the FPS. I have an RTX 4070 Super, presumably capable of crushing this game no issue, and when small it runs stable, only needs to use about 20% GPU, but the second I fullscreen it the frames tank and GPU usage jumps to 100% and starts to quickly heat up. Might want to look into that because people aren't going to be happy if their GPUs start melting.

(1 edit) (+1)

I get 60 fps in Chrome, Firefox, and IE with 10+ tabs open, fullscreen on. I'm on an overclocked 4060 Ti, so I think it might be your browser settings. If you're using Chrome, try turning on graphic acceleration:


(3 edits)

I already have graphic acceleration on. I'm pretty well versed in the ways of the computer. I have 64GB 3333MHz RAM, i7-8700k overclocked to 4.9GHz and the aforementioned RTX 4070 Super. Like I said, the game runs fine when minimized, but at full-screen, at least on the title menu (which is all that I checked after noticing how badly it started going) the frames dropped considerably and the GPU started to QUICKLY overheat (my GPU rarely goes over even 42-47c (about 31-33c when at rest) while playing graphically taxing games and it jumped up to 67c on the full-screen title menu for this). I'm not trying to shame you or anything, but it is highly unlikely that this is an issue with my computer. I've never experienced a problem like this with any other browser game.

This game is fun to play but I will say the slide aspect of it makes it a little harder then it could be which I guess adds something to it. In some parts of the game it is a little too bright which makes it hard to see but it does make the game feel old and aged. I like that the game adds cheek points because with out I feel it would be 10 times harder. This game is creative and fun to play. even though you have to get all the diamonds it make you want to get them anyway because how far you can go. I would say that this game is made for people that is good with all the moving keys like w,a,d, the space bar and the mouse because this game requires all of this. And for me who doesn't normally use all of these it was a little hard to control. Also this game is made for those who are looking for a game that doesn't involve shotting or anything of that sort. I really did enjoy this game though is is fun and interesting to play despite all the problems I had.

(1 edit)

its so peaceful i love this game <3
(my favourite one is the snow level :3 )

Please add Mac!!!

(+3)

This is completely insane for 48 hours, I expected to look in the credits and see a ten person team. Remarkable.

(+3)

Love it. Be sure to add it as a bonus feature in Hypnagogia 3

(+3)

Just beat it, love this game!!

(+4)

This was so fun! Good work my friend!

(+3)

First time playing a game in this genre (as far as I remember), but thought I'd try since Hypnagogia: Boundless Dreams is one of my favourite games ever. All that to say... this was super fun!! Very approachable for those new to the genre, and the art direction + sound design was on point, as always. Thank you Sodaraptor! (^w^)

(+4)

I am constantly blown away by the quality of your games. This is some seriously impressive stuff. This game is incredibly fun and the amount of polish you have been able to give it in just 48 hours is amazing!

You continue to be a great inspiration for me as a developer, great job Sodaraptor!

(+5)

Another amazing game from Sodaraptor. It's been a while since I've played a Marble/Monkey Ball type of game so my skills are a bit rusty, the product is well polished and the aesthetics are pleasing to the eyes.
I'm not sure if dying in the game had any actual penalties, if there were, I didn't quite notice them.

Keep up the great work :)